I took 2 of the most challenging/most fun shots to tackle first to set the style of the motion and get a feel for drawing the character. I was also thinking if the project turned out not to work or if I couldn't find time for it at least these would look good on my showreel as standalone pieces.
Wednesday, March 27, 2013
Animation- WIP
I took 2 of the most challenging/most fun shots to tackle first to set the style of the motion and get a feel for drawing the character. I was also thinking if the project turned out not to work or if I couldn't find time for it at least these would look good on my showreel as standalone pieces.
Monday, March 25, 2013
Production Folder Structure
The whole production for my short film is on this card that's smaller than my thumbnail! If that idea doesn't make me back up files I don't know what will. I just spent a couple of hours building the folder structure of the project and copying the pre-production stuff into the new system.
Gives you a new appreciation of the tech guys at work doing this pipeline type of stuff :)
I found a handy program called Text2Folders which helps you setup folders/subfolders very quickly and since I don't know how to do a batch process this was a godsend.
So everthing's set up and ready to animate. Eek!
Thursday, November 26, 2009
Blocking (first pass)
I've transferred my thumbnails into 3d now, and as you will see it has already changed quite a bit from the initial sketches. I found that some of the poses needed pushing for clearer silhouettes and also you start finding nice contrasting lines of action in the body and head when you are flipping between the poses. I like to pose out my shot with the keyframes next to each other before I time them out along the audio so you can do the 3d equivalent of flipping your drawings.
I have changed one of the camera choices from the animatic too beacuse I needed to frame the characters a bit differently. Some of the acting/pose choices have evolved here too. I am constantly acting it out in my head and getting up and doing little gestures to see what might work better for the character. Some people would shoot reference before starting to block out the shot but I like to get quite well into the second pass blocking before I shoot any reference on something like this. Really I will only use that to get ideas for where I can refine and add extra realism which comes much later. It's important not to get bogged down in details at this stage. For now I'm happy with the first pass and where it is leading... you might want to get some feedback at this stage or show it to your director to make sure you are getting what you want from the keyposes. Even though I have blocked it very simply it is important to have some idea of where you are going to elaborate on actions in the next phase.
Next installment: Blocking (plus)
Wednesday, November 25, 2009
Thumbnailing
Now that we have our shots layed out we can go into photoshop and rough in some thumbnails. We have the characters basic positions in the frame and we can run through some rough acting/pose ideas to get things rolling.
This has the advantage of being able to try out ideas and experiment a bit without wasting time posing the rigs in 3D. Sometimes I would just use pencil and not bother scanning them in and putting it together like this but I thought it would show my ideas better.Ok, so for first pass thumbnails we have some interesting ideas developing here. We've got enough to take into MAYA now and begin fleshing out these poses. I like to keep things loose throughout this process because I find I can feel out stronger poses and acting once we are in 3D.
Next installment: Blocking
Tuesday, November 24, 2009
Breaking Down Audio/Camera Animatic
The first stage in my process is basically layout. I take the characters into the 3d environment along with any props and models I may need. I set up the characters sitting around a table as I wanted to make it feel like this dialogue was part of an interview (I may elaborate on the gag further down the line). So two guys interviewing and one interviewee. I sit them down in a neutral pose and then go in and set up some camera's that will determine the shots I want. With this done I take a render of each camera angle and then edit them together in After Effects to see how the sequence will break down into seperate shots. Here is the video of that edit:
Monday, November 23, 2009
A look at the process and progress of an animated scene.
It has been a while since I animated a really juicy dialogue shot in 3d animation so I've decided to create one as a centre piece for my show-reel. Since I always learned a lot from seeing other people's working method I thought I would also document it on this blog. I will try to go into as much detail as I can. Before we start I suggest you look at my current show-reel.
Picking the audio
To begin with you have to pick a piece of dialogue to animate. This is a very important part and there are many options. The industry standard method of creating a piece of character animation for a show-reel is to take a clip from a film or TV show or similar source, and animate a short clip in your own unique way. It is down to personal preference but you have to consider who you want to see it and how they may react so don't have anything offensive or nasty. I try not to pick anything too well known, if it is from the latest blockbuster film then your audience already has preconceptions of the audio. And if you're trying to out act Robert DeNiro you might come away looking a bit silly.
I have picked some audio from a podcast that I listen to. It is from the Ricky Gervais podcast and features Karl Pilkington and Steve Merchant. It is quite well known I suppose, but it has only ever been in audio format so you don't know how they would act it out themselves which gives me free reign to invent a performance.
There are a lot of clips I could have gone with but I narrowed it down to this 39 second clip. It has some very interesting rythm's and beats in the dialogue which is what you should look for and also it inspired me (probably the most important thing) and made me laugh. I would suggest a shorter clip if you are just starting to animate. About 10 seconds is good. But I want to go for something that requires some different camera shots and movement. We will see if I have taken on too much!
