Character Animation
Breaking Down Audio/Camera Animatic
The first stage in my process is basically layout. I take the characters into the 3d environment along with any props and models I may need. I set up the characters sitting around a table as I wanted to make it feel like this dialogue was part of an interview (I may elaborate on the gag further down the line). So two guys interviewing and one interviewee. I sit them down in a neutral pose and then go in and set up some camera's that will determine the shots I want. With this done I take a render of each camera angle and then edit them together in After Effects to see how the sequence will break down into seperate shots. Here is the video of that edit:
Breaking Down Audio/Camera Animatic
The first stage in my process is basically layout. I take the characters into the 3d environment along with any props and models I may need. I set up the characters sitting around a table as I wanted to make it feel like this dialogue was part of an interview (I may elaborate on the gag further down the line). So two guys interviewing and one interviewee. I sit them down in a neutral pose and then go in and set up some camera's that will determine the shots I want. With this done I take a render of each camera angle and then edit them together in After Effects to see how the sequence will break down into seperate shots. Here is the video of that edit:
I think this is a pretty good pacing for the sequence, keeps things interesting focusing on different character's at various points. Obviously the more you know about cinematography the better you will be able to set something like this up. You should be aware of things like the 180 degree rule so that things are clear and readable. At various points we are not actually looking at the person who is talking which will give me a chance to animate reaction shots which will add to the cinematic feel. I may add changes and subtle zooms etc in MAYA but for now this does it's job and gets the ball rolling.
Next installment: Thumbnailing
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